diff options
author | Paul Berry <[email protected]> | 2013-01-28 14:43:03 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-02-04 10:36:40 -0800 |
commit | b4db34cc4c047427a21efb9bde03d7e125f70e55 (patch) | |
tree | d93762b857d4bea407731e613935f386aae7c825 /src/mesa/program | |
parent | b92900d26a54ef997f2920d6a7371bb7c9caabf8 (diff) |
glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).
This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index cd89171dabe..ce409eca9d1 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2375,7 +2375,7 @@ print_program(struct prog_instruction *mesa_instructions, } } -class add_uniform_to_shader : public uniform_field_visitor { +class add_uniform_to_shader : public program_resource_visitor { public: add_uniform_to_shader(struct gl_shader_program *shader_program, struct gl_program_parameter_list *params) @@ -2387,7 +2387,7 @@ public: void process(ir_variable *var) { this->idx = -1; - this->uniform_field_visitor::process(var); + this->program_resource_visitor::process(var); var->location = this->idx; } |