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authorEric Anholt <[email protected]>2012-07-20 16:49:15 -0700
committerEric Anholt <[email protected]>2012-08-07 13:54:50 -0700
commitaf3fc6bb2836ce545c624bce2b47c3fd8cf4f9fa (patch)
treeed604cfbbc4d6ef32bd7550e4859433a8328eab5 /src/mesa/program
parent56e82e30cb60368bb3605f95130732f5edbab0a0 (diff)
ir_to_mesa: Don't whack the ->location field of uniform block variables.
Fixes some failures in GL_ARB_uniform_buffer_object/maxblocks. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 70c4cc8aec1..d675da269a4 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2459,7 +2459,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
ir_variable *var = ((ir_instruction *) node)->as_variable();
if ((var == NULL) || (var->mode != ir_var_uniform)
- || (strncmp(var->name, "gl_", 3) == 0))
+ || var->uniform_block != -1 || (strncmp(var->name, "gl_", 3) == 0))
continue;
add.process(var);