diff options
author | Kenneth Graunke <[email protected]> | 2016-05-26 20:21:58 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2016-06-15 12:47:37 -0700 |
commit | 2b867264d2cce59bd65bd3599ff0e3c5439bc9d4 (patch) | |
tree | 5547dade3548cd8da3e7a550786a39fac0c3af3c /src/mesa/program | |
parent | 1bc194cd64085d07f1aae319cb6fb3c99d69aaeb (diff) |
glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.
i965 has no special hardware for this, so the best way to implement
this is to pass it in via a uniform.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Cc: [email protected]
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/prog_statevars.c | 4 | ||||
-rw-r--r-- | src/mesa/program/prog_statevars.h | 1 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index 23e3015146f..8dddc0b86a9 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -598,6 +598,10 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], } return; + case STATE_TCS_PATCH_VERTICES_IN: + val[0].i = ctx->TessCtrlProgram.patch_vertices; + return; + case STATE_TES_PATCH_VERTICES_IN: if (ctx->TessCtrlProgram._Current) val[0].i = ctx->TessCtrlProgram._Current->VerticesOut; diff --git a/src/mesa/program/prog_statevars.h b/src/mesa/program/prog_statevars.h index 4b27527b1f9..e716d9070a2 100644 --- a/src/mesa/program/prog_statevars.h +++ b/src/mesa/program/prog_statevars.h @@ -128,6 +128,7 @@ typedef enum gl_state_index_ { STATE_PT_BIAS, /**< Pixel transfer RGBA bias */ STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */ STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */ + STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */ STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */ STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */ } gl_state_index; |