diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 09:49:59 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | 076ab157ff2ed7a98b09363bce355247f4ed71e6 (patch) | |
tree | 1df981f143864f8a22871471fa6cd78f5e577f10 /src/mesa/program | |
parent | 937523971f42f37b40badb962e575ecd8258b2d5 (diff) |
st/mesa/glsl: move SamplerTargets to gl_program
This will help allow us to simplify the handling of samplers by
storing them in a single location rather than duplicating them in
both gl_linked_shader and gl_program.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 59aef12b1e3..f7797e28fa3 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2918,7 +2918,7 @@ get_mesa_program(struct gl_context *ctx, do_set_program_inouts(shader->ir, prog, shader->Stage); prog->ShadowSamplers = shader->shadow_samplers; - prog->ExternalSamplersUsed = gl_external_samplers(shader); + prog->ExternalSamplersUsed = gl_external_samplers(prog); _mesa_update_shader_textures_used(shader_program, prog); /* Set the gl_FragDepth layout. */ |