summaryrefslogtreecommitdiffstats
path: root/src/mesa/program
diff options
context:
space:
mode:
authorTimothy Arceri <[email protected]>2017-11-08 10:57:21 +1100
committerTimothy Arceri <[email protected]>2017-11-09 12:07:48 +1100
commit6a72eba755fea15a0d97abb913a6315d9d32e274 (patch)
treedbbc8d83ec3c919e77aad495d2a79edaa45d75e4 /src/mesa/program
parent9c33533586476693a197b7179552d140d54f23f2 (diff)
mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to fix a bug where a failed linking attempt freed data required by a currently active program. However I seem to have failed to finish hooking up the final steps required to have the data hang around. Here we create a fresh instance of gl_shader_program_data every time we link. gl_program has a reference to gl_shader_program_data so it will be freed once the program is no longer active. Cc: "17.2 17.3" <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index aa330638836..327fd61d422 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3067,6 +3067,8 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_clear_shader_program_data(ctx, prog);
+ prog->data = _mesa_create_shader_program_data();
+
prog->data->LinkStatus = linking_success;
for (i = 0; i < prog->NumShaders; i++) {