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authorBrian Paul <[email protected]>2012-01-17 08:12:30 -0700
committerBrian Paul <[email protected]>2012-01-18 10:44:05 -0700
commit64fdfefb9d1136c5f98f3e3b2ba716c224a4d792 (patch)
treea82aa88e7d7aebd17b05f806963a47305df39ef2 /src/mesa/program
parent1d7048f12e7e2e8f42d27aa665f7134f8f10cf4e (diff)
mesa: use GL_MAP_INVALIDATE_RANGE_BIT in glTexImage paths
Update the dd.h docs to indicate that GL_MAP_INVALIDATE_RANGE_BIT can be used with GL_MAP_WRITE_BIT when mapping renderbuffers and texture images. Pass the flag when mapping texture images for glTexImage, glTexSubImage, etc. It's up to drivers whether to actually make use of the flag. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Ian Romanick <[email protected]>
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