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authorDave Airlie <[email protected]>2016-02-08 11:09:29 +1000
committerDave Airlie <[email protected]>2016-02-09 10:52:08 +1000
commit52801766a00ba3b2a93e14d1ac80afd8980d15d8 (patch)
tree29f703cd5865f6576f65e0850b0869b10b4f881a /src/mesa/program
parent53739fddc65a4cb34a2da14b873e95a451916267 (diff)
glsl/ir: add param index to variable.
We have a requirement to store the index into the mesa parameterlist for uniforms. Up until now we've overwritten var->data.location with this info. However this then stops us accessing UniformStorage, which is needed to do proper dereferencing. Add a new variable to ir_variable to store this value in, and change the two uses to use it correctly. Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 768d9216483..68cc4a5e0cd 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -1389,7 +1389,7 @@ ir_to_mesa_visitor::visit(ir_dereference_variable *ir)
switch (var->data.mode) {
case ir_var_uniform:
entry = new(mem_ctx) variable_storage(var, PROGRAM_UNIFORM,
- var->data.location);
+ var->data.param_index);
this->variables.push_tail(entry);
break;
case ir_var_shader_in:
@@ -2268,8 +2268,7 @@ public:
{
this->idx = -1;
this->program_resource_visitor::process(var);
-
- var->data.location = this->idx;
+ var->data.param_index = this->idx;
}
private: