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authorSagar Ghuge <[email protected]>2019-02-27 14:02:54 -0800
committerSagar Ghuge <[email protected]>2019-03-04 15:50:25 -0800
commit1d8994a63b546a5b2dc4feb5bd98a84ee853d6af (patch)
tree6ff1fb8b5cca7261fb887e3bc9dfe773121e2352 /src/mesa/program
parente551040c602d392019e68f54d9a3a310d2a937a3 (diff)
glsl: [u/i]mulExtended optimization for GLSL
Optimize mulExtended to use 32x32->64 multiplication. Drivers which are not based on NIR, they can set the MUL64_TO_MUL_AND_MUL_HIGH lowering flag in order to have same old behavior. v2: Add missing condition check (Jason Ekstrand) Signed-off-by: Sagar Ghuge <[email protected]> Suggested-by: Matt Turner <Matt Turner <[email protected]> Suggested-by: Jason Ekstrand <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index e65a6743353..ed194eb13a3 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3053,6 +3053,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do_mat_op_to_vec(ir);
lower_instructions(ir, (MOD_TO_FLOOR | DIV_TO_MUL_RCP | EXP_TO_EXP2
| LOG_TO_LOG2 | INT_DIV_TO_MUL_RCP
+ | MUL64_TO_MUL_AND_MUL_HIGH
| ((options->EmitNoPow) ? POW_TO_EXP2 : 0)));
progress = do_common_optimization(ir, true, true,