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authorIan Romanick <[email protected]>2011-08-20 13:51:36 -0700
committerIan Romanick <[email protected]>2011-10-07 16:39:50 -0700
commit010cc547ca8c1fb2107106b0ad0de560780ce9aa (patch)
treec653715e4bac2040927dcdbf2f353c6070984855 /src/mesa/program
parent2fae55666e298525fe3b5550aa2a2ebeea437710 (diff)
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 2e1b8fba306..652e7067d57 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3294,8 +3294,8 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
case GL_VERTEX_SHADER:
((struct gl_vertex_program *)linked_prog)->UsesClipDistance
= prog->Vert.UsesClipDistance;
- _mesa_reference_vertprog(ctx, &prog->VertexProgram,
- (struct gl_vertex_program *)linked_prog);
+ _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
+ linked_prog);
ok = ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
linked_prog);
break;
@@ -3427,7 +3427,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- _mesa_reference_vertprog(ctx, &prog->VertexProgram, NULL);
_mesa_reference_fragprog(ctx, &prog->FragmentProgram, NULL);
_mesa_reference_geomprog(ctx, &prog->GeometryProgram, NULL);