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authorJason Ekstrand <[email protected]>2016-02-06 09:05:10 -0800
committerJason Ekstrand <[email protected]>2016-02-09 15:00:17 -0800
commitee85014b90af1d94d637ec763a803479e9bac5dc (patch)
tree91a7aea9be51e8c18b18f40f237175e9471e0d41 /src/mesa/program
parent3f421849945d763b3e477ceb1c726c2dbed3bafd (diff)
nir/tex_instr: Rename sampler to texture
We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/prog_to_nir.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 29e5d3075c9..93a167e0aa1 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -609,7 +609,7 @@ ptn_tex(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src,
instr->op = op;
instr->dest_type = nir_type_float;
instr->is_shadow = prog_inst->TexShadow;
- instr->sampler_index = prog_inst->TexSrcUnit;
+ instr->texture_index = prog_inst->TexSrcUnit;
switch (prog_inst->TexSrcTarget) {
case TEXTURE_1D_INDEX: