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authorEric Anholt <[email protected]>2011-05-17 08:21:27 -0700
committerEric Anholt <[email protected]>2011-05-27 09:07:32 -0700
commit9bd7e9c6b29b212a97bd4ca6c62836160b2f7698 (patch)
treeec7259c00c37280d66836e2b080c87e6f970ccc8 /src/mesa/program
parent8752764076e5b3f052a57e0134424a37bf2e9164 (diff)
mesa: Include shader target in dumps of GLSL source.
This makes automatic parsing of MESA_GLSL=dump output easier. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 510aeab82da..00869979dd8 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3172,7 +3172,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
&ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("GLSL source for shader %d:\n", shader->Name);
+ printf("GLSL source for %s shader %d:\n",
+ _mesa_glsl_shader_target_name(state->target), shader->Name);
printf("%s\n", shader->Source);
}