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authorJason Ekstrand <[email protected]>2015-05-19 16:25:02 -0700
committerJason Ekstrand <[email protected]>2015-05-23 12:09:08 -0700
commit58aed1031d40e62c9f41f7c512b3165dd5913d1e (patch)
tree2dd9c1e7d1229bff9d51aa6ff6d8f3c31cc23f09 /src/mesa/program
parentc783fd476c61fae41bddead4e47740e23d0cf2eb (diff)
prog_to_nir: Use a variable for uniform data
Previously, the prog_to_nir pass was directly generating uniform load/store intrinsics. This converts it to use a single giant "parameters" variable and we now depend on lowering to get the uniform load/store intrinsics. One advantage of this is that we now have one code-path after we do the initial conversion into NIR. No shader-db changes. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/prog_to_nir.c65
1 files changed, 35 insertions, 30 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index 6c5fa51ec61..3067b2516bf 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -47,6 +47,7 @@ struct ptn_compile {
nir_builder build;
bool error;
+ nir_variable *parameters;
nir_variable *input_vars[VARYING_SLOT_MAX];
nir_variable *output_vars[VARYING_SLOT_MAX];
nir_register **output_regs;
@@ -112,21 +113,6 @@ ptn_get_dest(struct ptn_compile *c, const struct prog_dst_register *prog_dst)
return dest;
}
-/**
- * Multiply the contents of the ADDR register by 4 to convert from the number
- * of vec4s to the number of floating point components.
- */
-static nir_ssa_def *
-ptn_addr_reg_value(struct ptn_compile *c)
-{
- nir_builder *b = &c->build;
- nir_alu_src src;
- memset(&src, 0, sizeof(src));
- src.src = nir_src_for_reg(c->addr_reg);
-
- return nir_imul(b, nir_fmov_alu(b, src, 1), nir_imm_int(b, 4));
-}
-
static nir_ssa_def *
ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src)
{
@@ -180,27 +166,40 @@ ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src)
}
/* FALLTHROUGH */
case PROGRAM_STATE_VAR: {
- nir_intrinsic_op load_op =
- prog_src->RelAddr ? nir_intrinsic_load_uniform_indirect :
- nir_intrinsic_load_uniform;
- nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, load_op);
+ nir_intrinsic_instr *load =
+ nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL);
load->num_components = 4;
- /* Multiply src->Index by 4 to scale from # of vec4s to components. */
- load->const_index[0] = 4 * prog_src->Index;
- load->const_index[1] = 1;
+ load->variables[0] = nir_deref_var_create(load, c->parameters);
+ nir_deref_array *deref_arr =
+ nir_deref_array_create(load->variables[0]);
+ deref_arr->deref.type = glsl_vec4_type();
+ load->variables[0]->deref.child = &deref_arr->deref;
if (prog_src->RelAddr) {
- nir_ssa_def *reladdr = ptn_addr_reg_value(c);
+ deref_arr->deref_array_type = nir_deref_array_type_indirect;
+
+ nir_alu_src addr_src = { NIR_SRC_INIT };
+ addr_src.src = nir_src_for_reg(c->addr_reg);
+ nir_ssa_def *reladdr = nir_imov_alu(b, addr_src, 1);
+
if (prog_src->Index < 0) {
/* This is a negative offset which should be added to the address
* register's value.
*/
- reladdr = nir_iadd(b, reladdr, nir_imm_int(b, load->const_index[0]));
- load->const_index[0] = 0;
+ nir_alu_src addr_src = { NIR_SRC_INIT };
+ addr_src.src = nir_src_for_reg(c->addr_reg);
+ reladdr = nir_iadd(b, reladdr, nir_imm_int(b, prog_src->Index));
+
+ deref_arr->base_offset = 0;
+ } else {
+ deref_arr->base_offset = prog_src->Index;
}
- load->src[0] = nir_src_for_ssa(reladdr);
+ deref_arr->indirect = nir_src_for_ssa(reladdr);
+ } else {
+ deref_arr->deref_array_type = nir_deref_array_type_direct;
+ deref_arr->base_offset = prog_src->Index;
}
nir_instr_insert_after_cf_list(b->cf_node_list, &load->instr);
@@ -1057,13 +1056,11 @@ setup_registers_and_variables(struct ptn_compile *c)
}
reg->num_components = 1;
c->addr_reg = reg;
-
- /* Set the number of uniforms */
- shader->num_uniforms = 4 * c->prog->Parameters->NumParameters;
}
struct nir_shader *
-prog_to_nir(const struct gl_program *prog, const nir_shader_compiler_options *options)
+prog_to_nir(const struct gl_program *prog,
+ const nir_shader_compiler_options *options)
{
struct ptn_compile *c;
struct nir_shader *s;
@@ -1076,6 +1073,14 @@ prog_to_nir(const struct gl_program *prog, const nir_shader_compiler_options *op
goto fail;
c->prog = prog;
+ c->parameters = rzalloc(s, nir_variable);
+ c->parameters->type = glsl_array_type(glsl_vec4_type(),
+ prog->Parameters->NumParameters);
+ c->parameters->name = "parameters";
+ c->parameters->data.read_only = true;
+ c->parameters->data.mode = nir_var_uniform;
+ exec_list_push_tail(&s->uniforms, &c->parameters->node);
+
nir_function *func = nir_function_create(s, "main");
nir_function_overload *overload = nir_function_overload_create(func);
nir_function_impl *impl = nir_function_impl_create(overload);