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authorTimothy Arceri <[email protected]>2014-08-19 13:56:42 -1000
committerMatt Turner <[email protected]>2014-08-19 17:44:06 -0700
commita1853eaea7fa5caf59b52567cc49f964ce5293ec (patch)
tree5e361a2ee5d6369c7fdcf7c202f52ea63a51ddf8 /src/mesa/program
parente6a53533b7aa790f66b044f77deaac450aa39fde (diff)
glsl: Use the without_array predicate in some more places
Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 011ffed7bb4..e5844c3c437 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2432,8 +2432,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
}
gl_register_file file;
- if (type->is_sampler() ||
- (type->is_array() && type->fields.array->is_sampler())) {
+ if (type->without_array()->is_sampler()) {
file = PROGRAM_SAMPLER;
} else {
file = PROGRAM_UNIFORM;