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authorTimothy Arceri <[email protected]>2017-04-21 17:04:10 +1000
committerTimothy Arceri <[email protected]>2017-04-22 10:01:15 +1000
commitd682f8aa8e0edd166166f87fcd774dd2d57b4180 (patch)
tree741869caba61db7d6d55f7ab9baa5b10cd86a955 /src/mesa/program
parent918cec8cbeeac58b8d9092d6fc4aacb8490eb50c (diff)
mesa: validate sampler type across the whole program
Currently we were only making sure types were the same within a single stage. This looks to have regressed with 953a0af8e3f73. Fixes: 953a0af8e3f73 ("mesa: validate sampler uniforms during gluniform calls") Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=97524
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index b0fecde11ca..39cde15e507 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3117,6 +3117,11 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
}
if (prog->data->LinkStatus) {
+ /* Reset sampler validated to true, validation happens via the
+ * LinkShader call below.
+ */
+ prog->SamplersValidated = GL_TRUE;
+
if (!ctx->Driver.LinkShader(ctx, prog)) {
prog->data->LinkStatus = linking_failure;
}