diff options
author | Timothy Arceri <[email protected]> | 2017-04-21 17:04:10 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-04-22 10:01:15 +1000 |
commit | d682f8aa8e0edd166166f87fcd774dd2d57b4180 (patch) | |
tree | 741869caba61db7d6d55f7ab9baa5b10cd86a955 /src/mesa/program | |
parent | 918cec8cbeeac58b8d9092d6fc4aacb8490eb50c (diff) |
mesa: validate sampler type across the whole program
Currently we were only making sure types were the same within a
single stage. This looks to have regressed with 953a0af8e3f73.
Fixes: 953a0af8e3f73 ("mesa: validate sampler uniforms during gluniform calls")
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=97524
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b0fecde11ca..39cde15e507 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3117,6 +3117,11 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } if (prog->data->LinkStatus) { + /* Reset sampler validated to true, validation happens via the + * LinkShader call below. + */ + prog->SamplersValidated = GL_TRUE; + if (!ctx->Driver.LinkShader(ctx, prog)) { prog->data->LinkStatus = linking_failure; } |