diff options
author | Ian Romanick <[email protected]> | 2011-10-18 16:50:10 -0700 |
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committer | Ian Romanick <[email protected]> | 2011-11-07 13:33:17 -0800 |
commit | be4524aeed7fb67bdc45861d299d4c5ca99c4d6c (patch) | |
tree | 93d7de9c93732f8edce530a2fcba677ea0299d49 /src/mesa/program | |
parent | c42ca36d67939bb1cda8bb362ff8da7c0da24a1d (diff) |
Delete code made dead by previous uniform related patches
Signed-off-by: Ian Romanick <[email protected]>
Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 1 | ||||
-rw-r--r-- | src/mesa/program/prog_uniform.c | 103 | ||||
-rw-r--r-- | src/mesa/program/prog_uniform.h | 85 |
3 files changed, 0 insertions, 189 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index cf868902c13..1b8b48e530e 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -54,7 +54,6 @@ extern "C" { #include "program/prog_optimize.h" #include "program/prog_print.h" #include "program/program.h" -#include "program/prog_uniform.h" #include "program/prog_parameter.h" #include "program/sampler.h" } diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c deleted file mode 100644 index d0b25e5c5c9..00000000000 --- a/src/mesa/program/prog_uniform.c +++ /dev/null @@ -1,103 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#include "main/imports.h" -#include "main/mtypes.h" -#include "prog_uniform.h" - - -struct gl_uniform_list * -_mesa_new_uniform_list(void) -{ - return CALLOC_STRUCT(gl_uniform_list); -} - - -void -_mesa_free_uniform_list(struct gl_uniform_list *list) -{ - GLuint i; - - if (!list) - return; - - for (i = 0; i < list->NumUniforms; i++) { - free((void *) list->Uniforms[i].Name); - } - free(list->Uniforms); - free(list); -} - - -/** - * Return the location/index of the named uniform in the uniform list, - * or -1 if not found. - */ -GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name) -{ - GLuint i; - for (i = 0; list && i < list->NumUniforms; i++) { - if (!strcmp(list->Uniforms[i].Name, name)) { - return i; - } - } - return -1; -} - - -GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list) -{ - GLint max = 0; - GLuint i; - for (i = 0; list && i < list->NumUniforms; i++) { - GLint len = (GLint) strlen(list->Uniforms[i].Name); - if (len > max) - max = len; - } - return max; -} - - -void -_mesa_print_uniforms(const struct gl_uniform_list *list) -{ - GLuint i; - printf("Uniform list %p:\n", (void *) list); - for (i = 0; i < list->NumUniforms; i++) { - printf("%d: %s %d %d %d\n", - i, - list->Uniforms[i].Name, - list->Uniforms[i].VertPos, - list->Uniforms[i].FragPos, - list->Uniforms[i].GeomPos); - } -} diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h deleted file mode 100644 index 83cd3078016..00000000000 --- a/src/mesa/program/prog_uniform.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 7.1 - * - * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/** - * \file prog_uniform.c - * Shader uniform functions. - * \author Brian Paul - */ - -#ifndef PROG_UNIFORM_H -#define PROG_UNIFORM_H - -#include "main/glheader.h" - - -/** - * Shader program uniform variable. - * The glGetUniformLocation() and glUniform() commands will use this - * information. - * Note that a uniform such as "binormal" might be used in both the - * vertex shader and the fragment shader. When glUniform() is called to - * set the uniform's value, it must be updated in both the vertex and - * fragment shaders. The uniform may be in different locations in the - * two shaders so we keep track of that here. - */ -struct gl_uniform -{ - const char *Name; /**< Null-terminated string */ - GLint VertPos; - GLint FragPos; - GLint GeomPos; - GLboolean Initialized; /**< For debug. Has this uniform been set? */ - const struct glsl_type *Type; -}; - - -/** - * List of gl_uniforms - */ -struct gl_uniform_list -{ - GLuint Size; /**< allocated size of Uniforms array */ - GLuint NumUniforms; /**< number of uniforms in the array */ - struct gl_uniform *Uniforms; /**< Array [Size] */ -}; - - -extern struct gl_uniform_list * -_mesa_new_uniform_list(void); - -extern void -_mesa_free_uniform_list(struct gl_uniform_list *list); - -extern GLint -_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name); - -extern GLint -_mesa_longest_uniform_name(const struct gl_uniform_list *list); - -extern void -_mesa_print_uniforms(const struct gl_uniform_list *list); - - -#endif /* PROG_UNIFORM_H */ |