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authorIan Romanick <[email protected]>2011-10-18 16:50:10 -0700
committerIan Romanick <[email protected]>2011-11-07 13:33:17 -0800
commitbe4524aeed7fb67bdc45861d299d4c5ca99c4d6c (patch)
tree93d7de9c93732f8edce530a2fcba677ea0299d49 /src/mesa/program
parentc42ca36d67939bb1cda8bb362ff8da7c0da24a1d (diff)
Delete code made dead by previous uniform related patches
Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
-rw-r--r--src/mesa/program/prog_uniform.c103
-rw-r--r--src/mesa/program/prog_uniform.h85
3 files changed, 0 insertions, 189 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index cf868902c13..1b8b48e530e 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -54,7 +54,6 @@ extern "C" {
#include "program/prog_optimize.h"
#include "program/prog_print.h"
#include "program/program.h"
-#include "program/prog_uniform.h"
#include "program/prog_parameter.h"
#include "program/sampler.h"
}
diff --git a/src/mesa/program/prog_uniform.c b/src/mesa/program/prog_uniform.c
deleted file mode 100644
index d0b25e5c5c9..00000000000
--- a/src/mesa/program/prog_uniform.c
+++ /dev/null
@@ -1,103 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_uniform.c
- * Shader uniform functions.
- * \author Brian Paul
- */
-
-#include "main/imports.h"
-#include "main/mtypes.h"
-#include "prog_uniform.h"
-
-
-struct gl_uniform_list *
-_mesa_new_uniform_list(void)
-{
- return CALLOC_STRUCT(gl_uniform_list);
-}
-
-
-void
-_mesa_free_uniform_list(struct gl_uniform_list *list)
-{
- GLuint i;
-
- if (!list)
- return;
-
- for (i = 0; i < list->NumUniforms; i++) {
- free((void *) list->Uniforms[i].Name);
- }
- free(list->Uniforms);
- free(list);
-}
-
-
-/**
- * Return the location/index of the named uniform in the uniform list,
- * or -1 if not found.
- */
-GLint
-_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name)
-{
- GLuint i;
- for (i = 0; list && i < list->NumUniforms; i++) {
- if (!strcmp(list->Uniforms[i].Name, name)) {
- return i;
- }
- }
- return -1;
-}
-
-
-GLint
-_mesa_longest_uniform_name(const struct gl_uniform_list *list)
-{
- GLint max = 0;
- GLuint i;
- for (i = 0; list && i < list->NumUniforms; i++) {
- GLint len = (GLint) strlen(list->Uniforms[i].Name);
- if (len > max)
- max = len;
- }
- return max;
-}
-
-
-void
-_mesa_print_uniforms(const struct gl_uniform_list *list)
-{
- GLuint i;
- printf("Uniform list %p:\n", (void *) list);
- for (i = 0; i < list->NumUniforms; i++) {
- printf("%d: %s %d %d %d\n",
- i,
- list->Uniforms[i].Name,
- list->Uniforms[i].VertPos,
- list->Uniforms[i].FragPos,
- list->Uniforms[i].GeomPos);
- }
-}
diff --git a/src/mesa/program/prog_uniform.h b/src/mesa/program/prog_uniform.h
deleted file mode 100644
index 83cd3078016..00000000000
--- a/src/mesa/program/prog_uniform.h
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
- * Mesa 3-D graphics library
- * Version: 7.1
- *
- * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file prog_uniform.c
- * Shader uniform functions.
- * \author Brian Paul
- */
-
-#ifndef PROG_UNIFORM_H
-#define PROG_UNIFORM_H
-
-#include "main/glheader.h"
-
-
-/**
- * Shader program uniform variable.
- * The glGetUniformLocation() and glUniform() commands will use this
- * information.
- * Note that a uniform such as "binormal" might be used in both the
- * vertex shader and the fragment shader. When glUniform() is called to
- * set the uniform's value, it must be updated in both the vertex and
- * fragment shaders. The uniform may be in different locations in the
- * two shaders so we keep track of that here.
- */
-struct gl_uniform
-{
- const char *Name; /**< Null-terminated string */
- GLint VertPos;
- GLint FragPos;
- GLint GeomPos;
- GLboolean Initialized; /**< For debug. Has this uniform been set? */
- const struct glsl_type *Type;
-};
-
-
-/**
- * List of gl_uniforms
- */
-struct gl_uniform_list
-{
- GLuint Size; /**< allocated size of Uniforms array */
- GLuint NumUniforms; /**< number of uniforms in the array */
- struct gl_uniform *Uniforms; /**< Array [Size] */
-};
-
-
-extern struct gl_uniform_list *
-_mesa_new_uniform_list(void);
-
-extern void
-_mesa_free_uniform_list(struct gl_uniform_list *list);
-
-extern GLint
-_mesa_lookup_uniform(const struct gl_uniform_list *list, const char *name);
-
-extern GLint
-_mesa_longest_uniform_name(const struct gl_uniform_list *list);
-
-extern void
-_mesa_print_uniforms(const struct gl_uniform_list *list);
-
-
-#endif /* PROG_UNIFORM_H */