summaryrefslogtreecommitdiffstats
path: root/src/mesa/program
diff options
context:
space:
mode:
authorSamuel Pitoiset <[email protected]>2017-05-11 18:23:34 +0200
committerSamuel Pitoiset <[email protected]>2017-06-14 10:04:36 +0200
commit804e6f2b76a383f99666177343bce5000788348a (patch)
tree48b047ce9aa2fe6c4d0e91b9fba0cbf6dd62c673 /src/mesa/program
parent878a6e6eed9490109f0196e6af77cfba374a5fcc (diff)
mesa: associate uniform storage to bindless samplers/images
When a bindless sampler/image is bound to a texture/image unit, we have to overwrite the constant value by the resident handle directly in the constant buffer before the next draw. One solution is to keep track of a pointer to the data. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f6608af2240..775211cefb5 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2533,6 +2533,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
bool propagate_to_storage)
{
struct gl_program_parameter_list *params = prog->Parameters;
+ gl_shader_stage shader_type = prog->info.stage;
/* After adding each uniform to the parameter list, connect the storage for
* the parameter with the tracking structure used by the API for the
@@ -2615,6 +2616,30 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
format,
&params->ParameterValues[i]);
+ /* When a bindless sampler/image is bound to a texture/image unit, we
+ * have to overwrite the constant value by the resident handle
+ * directly in the constant buffer before the next draw. One solution
+ * is to keep track a pointer to the base of the data.
+ */
+ if (storage->is_bindless && (prog->sh.NumBindlessSamplers ||
+ prog->sh.NumBindlessImages)) {
+ unsigned array_elements = MAX2(1, storage->array_elements);
+
+ for (unsigned j = 0; j < array_elements; ++j) {
+ unsigned unit = storage->opaque[shader_type].index + j;
+
+ if (storage->type->without_array()->is_sampler()) {
+ assert(unit >= 0 && unit < prog->sh.NumBindlessSamplers);
+ prog->sh.BindlessSamplers[unit].data =
+ &params->ParameterValues[i] + j;
+ } else if (storage->type->without_array()->is_image()) {
+ assert(unit >= 0 && unit < prog->sh.NumBindlessImages);
+ prog->sh.BindlessImages[unit].data =
+ &params->ParameterValues[i] + j;
+ }
+ }
+ }
+
/* After attaching the driver's storage to the uniform, propagate any
* data from the linker's backing store. This will cause values from
* initializers in the source code to be copied over.