diff options
author | Marek Olšák <[email protected]> | 2014-08-03 04:31:56 +0200 |
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committer | Marek Olšák <[email protected]> | 2014-08-11 21:53:57 +0200 |
commit | 002211f9eea258acc253528024ee104aa1fcd90d (patch) | |
tree | de9c794cf0313358ae483a5701e167404d22b550 /src/mesa/program | |
parent | 5c69173907e72a0978af5028db336f051ce733b0 (diff) |
mesa: move ShaderCompilerOptions into gl_constants
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 4 | ||||
-rw-r--r-- | src/mesa/program/programopt.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b088160d3c3..4c246d12804 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2795,7 +2795,7 @@ get_mesa_program(struct gl_context *ctx, GLenum target = _mesa_shader_stage_to_program(shader->Stage); const char *target_string = _mesa_shader_stage_to_string(shader->Stage); struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[shader->Stage]; + &ctx->Const.ShaderCompilerOptions[shader->Stage]; validate_ir_tree(shader->ir); @@ -2980,7 +2980,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) bool progress; exec_list *ir = prog->_LinkedShaders[i]->ir; const struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage]; + &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage]; do { progress = false; diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c index 92a8831d208..b654b1db648 100644 --- a/src/mesa/program/programopt.c +++ b/src/mesa/program/programopt.c @@ -218,7 +218,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro void _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) { - if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) _mesa_insert_mvp_dp4_code( ctx, vprog ); else _mesa_insert_mvp_mad_code( ctx, vprog ); |