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authorOliver McFadden <[email protected]>2012-09-11 11:15:14 +0300
committerOliver McFadden <[email protected]>2012-09-15 12:57:52 +0300
commit961fcc45adab2e803e45c4e1d8e5b9f1a36b4b18 (patch)
tree5d4f0d9bef58ecba1ff83d1ef1c343e507ae27b7 /src/mesa/program
parentdd44f80f81344d0cbcb159f25e0c57a387d61cfa (diff)
mesa: remove FEATURE_ATI_fragment_shader define.
Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/program.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index 531a93264eb..30f83772f3a 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -109,12 +109,10 @@ _mesa_init_program(struct gl_context *ctx)
ctx->GeometryProgram.Cache = _mesa_new_program_cache();
/* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
-#endif
}
@@ -130,15 +128,15 @@ _mesa_free_program_data(struct gl_context *ctx)
_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
+
/* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
free(ctx->ATIFragmentShader.Current);
}
}
-#endif
+
free((void *) ctx->Program.ErrorString);
}
@@ -163,7 +161,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
ctx->Shared->DefaultGeometryProgram);
/* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
@@ -173,7 +170,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
-#endif
}