diff options
author | Timothy Arceri <[email protected]> | 2016-11-17 12:26:08 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-11-19 07:42:33 +1100 |
commit | 2b8f97d0ff0836b1d1c8753a81a8810df385b21d (patch) | |
tree | 1b26f511a4477c78ee2fab6a57116f7dc24af60a /src/mesa/program | |
parent | 9db5cc829f6bd7ba09f3bf0bf057b7162d05d037 (diff) |
st/mesa/i965: simplify gl_program references and stop leaking
In i965 we were calling _mesa_reference_program() after creating
gl_program and then later calling it again with NULL as a param
to get the refcount back down to 1. This changes things to not
use _mesa_reference_program() at all and just have gl_linked_shader
take ownership of gl_program since refcount starts at 1.
The st and ir_to_mesa linkers were worse as they were both getting
in a state were the refcount would never get to 0 and we would leak
the program.
Reviewed-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index b042c86f939..7f4212333f1 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2929,7 +2929,8 @@ get_mesa_program(struct gl_context *ctx, prog->info.fs.depth_layout = shader_program->FragDepthLayout; } - _mesa_reference_program(ctx, &shader->Program, prog); + /* Don't use _mesa_reference_program() just take ownership */ + shader->Program = prog; if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) { _mesa_optimize_program(ctx, prog, prog); @@ -3033,11 +3034,11 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) if (!ctx->Driver.ProgramStringNotify(ctx, _mesa_shader_stage_to_program(i), linked_prog)) { + _mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program, + NULL); return GL_FALSE; } } - - _mesa_reference_program(ctx, &linked_prog, NULL); } build_program_resource_list(ctx, prog); |