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authorFrancisco Jerez <[email protected]>2013-11-25 13:50:47 -0800
committerFrancisco Jerez <[email protected]>2014-02-12 18:39:48 +0100
commit8a2508ee0726b349318c1e05122edbe5a545480a (patch)
treeca1edcc3a8600433286fdfb2d212af7bdf5823ec /src/mesa/program
parent9e611fc72dc80abd7bc1fec7863eb1fccb833930 (diff)
glsl: Add image type to the GLSL IR.
v2: Reuse the glsl_sampler_dim enum for images. Reuse the glsl_type::sampler_* fields instead of creating new ones specific to image types. Reuse the same constructor as for samplers adding a new 'base_type' argument. Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 74c512b330f..b4c92b737d8 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -618,6 +618,7 @@ type_size(const struct glsl_type *type)
}
return size;
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
/* Samplers take up one slot in UNIFORMS[], but they're baked in
* at link time.
*/
@@ -2559,6 +2560,7 @@ _mesa_associate_uniform_storage(struct gl_context *ctx,
columns = 1;
break;
case GLSL_TYPE_SAMPLER:
+ case GLSL_TYPE_IMAGE:
format = uniform_native;
columns = 1;
break;