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authorDave Airlie <[email protected]>2012-09-14 10:13:01 +1000
committerDave Airlie <[email protected]>2012-09-15 08:22:55 +1000
commit88b0790b1ae8864d4ec6196b3939498bbffdbb5f (patch)
tree4de2b64235ad51a222889298fa7dcd1d1d3994c0 /src/mesa/program
parent53d46bc787318ccf9911fdd1d5fe99ee4db7f41a (diff)
mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic, we should prefix it with something just to be nice. Should be applied to stable + 9.0 Acked-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index d675da269a4..c9c6db1c73a 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3060,7 +3060,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader)
return;
}
- state->error = preprocess(state, &source, &state->info_log,
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx->API);
if (ctx->Shader.Flags & GLSL_DUMP) {