diff options
author | Ian Romanick <[email protected]> | 2013-11-20 13:41:23 -0800 |
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committer | Ian Romanick <[email protected]> | 2013-12-04 17:22:42 -0800 |
commit | 538a7f2a8082e748caa599636c01833332bd039a (patch) | |
tree | 6d5bd1877429ad89589f147d69d55c9325c851b7 /src/mesa/program | |
parent | e0587fb9d06e868e0c6efe5d44c2204448d3bb12 (diff) |
mesa: Use a single enable for GL_EXT_texture_array and GL_MESA_texture_array
Every driver that enables one also enables the other. The difference
between the two is MESA adds support for fixed-function and assembly
fragment shaders, but EXT only adds support for GLSL. The MESA
extension was created back when Mesa did not support GLSL.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/program_parse_extra.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/program_parse_extra.c b/src/mesa/program/program_parse_extra.c index e8e1912eb85..b0e0d8fe7bf 100644 --- a/src/mesa/program/program_parse_extra.c +++ b/src/mesa/program/program_parse_extra.c @@ -260,7 +260,7 @@ _mesa_ARBfp_parse_option(struct asm_parser_state *state, const char *option) option += 5; if (strcmp(option, "texture_array") == 0) { - if (state->ctx->Extensions.MESA_texture_array) { + if (state->ctx->Extensions.EXT_texture_array) { state->option.TexArray = 1; return 1; } |