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authorRob Clark <[email protected]>2016-08-31 17:44:01 -0400
committerRob Clark <[email protected]>2016-09-26 15:29:17 -0400
commitecd6fce2611e88ff8468a354cff8eda39f260a31 (patch)
treef4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/mesa/program
parente0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff)
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the dma-buf import path) by lowering to multiple texture fetch's for each plane and CSC in shader. There was some discussion of alternative approaches for tracking the additional UV or U/V planes: https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html They all seemed worse than pipe_resource::next Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 530c00fa785..debc18d95c9 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2921,6 +2921,7 @@ get_mesa_program(struct gl_context *ctx,
prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;
+ prog->ExternalSamplersUsed = gl_external_samplers(shader);
_mesa_update_shader_textures_used(shader_program, prog);
/* Set the gl_FragDepth layout. */