diff options
author | Rob Clark <[email protected]> | 2016-08-31 17:44:01 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-09-26 15:29:17 -0400 |
commit | ecd6fce2611e88ff8468a354cff8eda39f260a31 (patch) | |
tree | f4c281475a9dfb836cf9c9ff1853de0edc850bc6 /src/mesa/program | |
parent | e0ec1c31345aa8f47b5dea16d26be4420bd908ad (diff) |
mesa/st: support lowering multi-planar YUV
Support multi-planar YUV for external EGLImage's (currently just in the
dma-buf import path) by lowering to multiple texture fetch's for each
plane and CSC in shader.
There was some discussion of alternative approaches for tracking the
additional UV or U/V planes:
https://lists.freedesktop.org/archives/mesa-dev/2016-September/127832.html
They all seemed worse than pipe_resource::next
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 530c00fa785..debc18d95c9 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2921,6 +2921,7 @@ get_mesa_program(struct gl_context *ctx, prog->SamplersUsed = shader->active_samplers; prog->ShadowSamplers = shader->shadow_samplers; + prog->ExternalSamplersUsed = gl_external_samplers(shader); _mesa_update_shader_textures_used(shader_program, prog); /* Set the gl_FragDepth layout. */ |