diff options
author | Eric Anholt <[email protected]> | 2010-08-01 11:40:41 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-08-01 11:41:02 -0700 |
commit | b42519108dc7ab104cf9ade65a508f54a0294406 (patch) | |
tree | 34bf7edf0fe8d04a5099fab6de19ce7898aa81ab /src/mesa/program | |
parent | 93b10bd353e98670b627873e1da130c789646a4e (diff) |
ir_to_mesa: Add support for MESA_GLSL=log.
This is the option that dumps shader source to files in the current
directory.
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 9274723eb73..8f790af09ac 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2514,6 +2514,10 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); shader->num_builtins_to_link = state->num_builtins_to_link; + if (ctx->Shader.Flags & GLSL_LOG) { + _mesa_write_shader_to_file(shader); + } + /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader); |