diff options
author | Nicolai Hähnle <[email protected]> | 2017-06-10 19:57:18 +0200 |
---|---|---|
committer | Eduardo Lima Mitev <[email protected]> | 2017-12-12 08:18:32 +0100 |
commit | accb7d439094ce284b139a5e87930b489702f8eb (patch) | |
tree | f431b6bbb252430b0d0349b6f4758f5edbd178b3 /src/mesa/program | |
parent | 4ccd00d7626b26f8aac02fe71508951223f9ad45 (diff) |
mesa: refuse to compile SPIR-V shaders or link mixed shaders
Note that gl_shader::CompileStatus will also indicate whether a shader
has been successfully specialized.
v2: Use the 'spirv_data' member of gl_shader to know if it is a SPIR-V
shader, instead of a dedicated flag. (Timothy Arceri)
v3: Use bool instead of GLboolean. (Ian Romanick)
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index ea74539cd76..5f663b3d09f 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3083,6 +3083,7 @@ void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) { unsigned int i; + bool spirv; _mesa_clear_shader_program_data(ctx, prog); @@ -3092,7 +3093,21 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) for (i = 0; i < prog->NumShaders; i++) { if (!prog->Shaders[i]->CompileStatus) { - linker_error(prog, "linking with uncompiled shader"); + linker_error(prog, "linking with uncompiled/unspecialized shader"); + } + + if (!i) { + spirv = (prog->Shaders[i]->spirv_data != NULL); + } else if (spirv && !prog->Shaders[i]->spirv_data) { + /* The GL_ARB_gl_spirv spec adds a new bullet point to the list of + * reasons LinkProgram can fail: + * + * "All the shader objects attached to <program> do not have the + * same value for the SPIR_V_BINARY_ARB state." + */ + linker_error(prog, + "not all attached shaders have the same " + "SPIR_V_BINARY_ARB state"); } } |