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authorSamuel Pitoiset <[email protected]>2017-05-11 11:54:09 +0200
committerSamuel Pitoiset <[email protected]>2017-06-14 10:04:36 +0200
commit878a6e6eed9490109f0196e6af77cfba374a5fcc (patch)
tree0fb02e0143b01309012c3ee29e0bb2e08acb87f7 /src/mesa/program
parent70f2573103298b0bc6857a3d5d372ca9c1cede97 (diff)
mesa: pass gl_program to _mesa_associate_uniform_storage()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp7
-rw-r--r--src/mesa/program/ir_to_mesa.h4
2 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index ab39406bd21..f6608af2240 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2529,9 +2529,11 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
struct gl_shader_program *shader_program,
- struct gl_program_parameter_list *params,
+ struct gl_program *prog,
bool propagate_to_storage)
{
+ struct gl_program_parameter_list *params = prog->Parameters;
+
/* After adding each uniform to the parameter list, connect the storage for
* the parameter with the tracking structure used by the API for the
* uniform.
@@ -2979,8 +2981,7 @@ get_mesa_program(struct gl_context *ctx,
* prog->ParameterValues to get reallocated (e.g., anything that adds a
* program constant) has to happen before creating this linkage.
*/
- _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters,
- true);
+ _mesa_associate_uniform_storage(ctx, shader_program, prog, true);
if (!shader_program->data->LinkStatus) {
goto fail_exit;
}
diff --git a/src/mesa/program/ir_to_mesa.h b/src/mesa/program/ir_to_mesa.h
index 09446197b24..e3d364455cf 100644
--- a/src/mesa/program/ir_to_mesa.h
+++ b/src/mesa/program/ir_to_mesa.h
@@ -45,8 +45,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
*params);
void
_mesa_associate_uniform_storage(struct gl_context *ctx,
- struct gl_shader_program *shader_program,
- struct gl_program_parameter_list *params,
+ struct gl_shader_program *shader_program,
+ struct gl_program *prog,
bool propagate_to_storage);
#ifdef __cplusplus