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authorSamuel Pitoiset <[email protected]>2017-04-19 15:54:32 +0200
committerSamuel Pitoiset <[email protected]>2017-06-14 10:04:36 +0200
commit4fe2a6ba7a3ef56b806a4e3888a47f05097e02f2 (patch)
treefc3092ede7f3ebea6e0634053fc3295fc02b9c07 /src/mesa/program
parent156bcbaca69046a97393297a0d8394eba38736b7 (diff)
mesa: store bindless samplers as PROGRAM_UNIFORM
Old-style samplers (ie. bound samplers) are stored as PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 825f03d590e..ab39406bd21 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2452,7 +2452,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name,
return;
gl_register_file file;
- if (type->without_array()->is_sampler()) {
+ if (type->without_array()->is_sampler() && !var->data.bindless) {
file = PROGRAM_SAMPLER;
} else {
file = PROGRAM_UNIFORM;