diff options
author | Samuel Pitoiset <[email protected]> | 2017-04-19 15:54:32 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-06-14 10:04:36 +0200 |
commit | 4fe2a6ba7a3ef56b806a4e3888a47f05097e02f2 (patch) | |
tree | fc3092ede7f3ebea6e0634053fc3295fc02b9c07 /src/mesa/program | |
parent | 156bcbaca69046a97393297a0d8394eba38736b7 (diff) |
mesa: store bindless samplers as PROGRAM_UNIFORM
Old-style samplers (ie. bound samplers) are stored as
PROGRAM_SAMPLER, while bindless ones are PROGRAM_UNIFORM.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 825f03d590e..ab39406bd21 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2452,7 +2452,7 @@ add_uniform_to_shader::visit_field(const glsl_type *type, const char *name, return; gl_register_file file; - if (type->without_array()->is_sampler()) { + if (type->without_array()->is_sampler() && !var->data.bindless) { file = PROGRAM_SAMPLER; } else { file = PROGRAM_UNIFORM; |