diff options
author | Ian Romanick <[email protected]> | 2011-10-11 16:27:41 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-10-28 13:28:55 -0700 |
commit | 276000472abbc34d86fcb628bc3a1990e9581af3 (patch) | |
tree | ea58c8b163a8a51d98b7b29b9064e5c284d629d2 /src/mesa/program | |
parent | 6da9b21f716d97fc9ef4797abb6368b0a5f92a14 (diff) |
ir_to_mesa: Let check_resources halt compilation
Previously check_resources could fail, but we'd still try to optimize
the shader, do device-specific code generation, etc. In some cases,
this could explode (especially in the device-specific code
generation). I haven't found that I could trigger this with the
current code. When too many samplers were used with the new uniform
handling code, I observed several crashes deep down in the driver.
NOTE: This is candidate for the 7.11 branch.
Signed-off-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41609
Cc: Eric Anholt <[email protected]>
Reviewed-and-tested-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 93563bdaa5b..3bf2cc725b9 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2546,7 +2546,7 @@ count_resources(struct gl_program *prog) * * XXX more checks are needed... */ -static void +static bool check_resources(const struct gl_context *ctx, struct gl_shader_program *shader_program, struct gl_program *prog) @@ -2586,6 +2586,8 @@ check_resources(const struct gl_context *ctx, default: _mesa_problem(ctx, "unexpected program type in check_resources()"); } + + return shader_program->LinkStatus; } class add_uniform_to_shader : public uniform_field_visitor { @@ -3168,9 +3170,7 @@ get_mesa_program(struct gl_context *ctx, } if (!shader_program->LinkStatus) { - free(mesa_instructions); - _mesa_reference_program(ctx, &shader->Program, NULL); - return NULL; + goto fail_exit; } set_branchtargets(&v, mesa_instructions, num_instructions); @@ -3191,10 +3191,16 @@ get_mesa_program(struct gl_context *ctx, prog->Instructions = mesa_instructions; prog->NumInstructions = num_instructions; + /* Setting this to NULL prevents a possible double free in the fail_exit + * path (far below). + */ + mesa_instructions = NULL; + do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER); count_resources(prog); - check_resources(ctx, shader_program, prog); + if (!check_resources(ctx, shader_program, prog)) + goto fail_exit; _mesa_reference_program(ctx, &shader->Program, prog); @@ -3203,6 +3209,11 @@ get_mesa_program(struct gl_context *ctx, } return prog; + +fail_exit: + free(mesa_instructions); + _mesa_reference_program(ctx, &shader->Program, NULL); + return NULL; } extern "C" { @@ -3301,7 +3312,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) _mesa_reference_program(ctx, &linked_prog, NULL); } - return GL_TRUE; + return prog->LinkStatus; } |