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authorPaul Berry <[email protected]>2014-01-09 13:42:05 -0800
committerPaul Berry <[email protected]>2014-01-21 20:24:43 -0800
commit46d210d38fc472d5454cef864c4299c52bb46c86 (patch)
tree8b39634f668ee3e5425c0cacb36451eed9e9159d /src/mesa/program
parent2212a97fe36f0d20c4c8dc1db1a3c7da08126f95 (diff)
mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.
In my recent zeal to refactor Mesa's handling of the gl_shader_stage enum, I accidentally wound up with two functions that do the same thing: _mesa_program_index_to_target(), and _mesa_shader_stage_to_program(). This patch keeps _mesa_shader_stage_to_program(), since its name is more consistent with other related functions. However, it changes the signature so that it accepts an unsigned integer instead of a gl_shader_stage--this avoids awkward casts when the function is called from C++ code. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
-rw-r--r--src/mesa/program/program.h19
2 files changed, 2 insertions, 19 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 85d4142594c..74c512b330f 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3053,7 +3053,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
_mesa_reference_program(ctx, &prog->_LinkedShaders[i]->Program,
linked_prog);
if (!ctx->Driver.ProgramStringNotify(ctx,
- _mesa_program_index_to_target(i),
+ _mesa_shader_stage_to_program(i),
linked_prog)) {
return GL_FALSE;
}
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index c47ac1cc796..71b0a4af26d 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -210,7 +210,7 @@ _mesa_program_enum_to_shader_stage(GLenum v)
static inline GLenum
-_mesa_shader_stage_to_program(gl_shader_stage stage)
+_mesa_shader_stage_to_program(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX:
@@ -226,23 +226,6 @@ _mesa_shader_stage_to_program(gl_shader_stage stage)
}
-static inline GLenum
-_mesa_program_index_to_target(GLuint i)
-{
- static const GLenum enums[] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV,
- GL_FRAGMENT_PROGRAM_ARB
- };
- STATIC_ASSERT(Elements(enums) == MESA_SHADER_STAGES);
- if(i >= MESA_SHADER_STAGES) {
- assert(!"Unexpected program index");
- return 0;
- } else
- return enums[i];
-}
-
-
/* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */
static inline struct gl_fragment_program *