diff options
author | Carl Worth <[email protected]> | 2012-12-05 12:56:16 -0800 |
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committer | Carl Worth <[email protected]> | 2013-01-11 13:55:41 -0800 |
commit | f8987f99720c46dda1adfff05bcb2884cac01bd8 (patch) | |
tree | d9c04d673340c47d6c1661a27fa3729f1546bc54 /src/mesa/program | |
parent | 4b00ecebd0019202315f0f4a9e6105d962e659f7 (diff) |
glcpp: Accept pointer to GL context rather than just the API version
As the preprocessor becomes more sophisticated and gains more optional
behavior, it's easiest to just pass the GL context pointer to it so that
it can examine any fields there that it needs to (such as API version,
or the state of any driconf options, etc.).
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index d5b9683db13..0f7439b3b06 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3061,7 +3061,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) } state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx->API); + &ctx->Extensions, ctx); if (ctx->Shader.Flags & GLSL_DUMP) { printf("GLSL source for %s shader %d:\n", |