diff options
author | Oliver McFadden <[email protected]> | 2012-09-11 10:09:18 +0300 |
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committer | Oliver McFadden <[email protected]> | 2012-09-15 12:57:16 +0300 |
commit | 528f48432e58579d28a374581b1e6c7e64055381 (patch) | |
tree | 4976a8d94283f5ddf21dd64f4fb3a306be6fb715 /src/mesa/program | |
parent | 7ada8d371ede2eb2b3007ddc78225175842ef404 (diff) |
mesa: remove FEATURE_ARB_shader_objects and related defines.
Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/program.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 7d827b78b5b..939f3f89aaf 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -106,13 +106,11 @@ _mesa_init_program(struct gl_context *ctx) ctx->FragmentProgram.Cache = _mesa_new_program_cache(); #endif -#if FEATURE_ARB_geometry_shader4 ctx->GeometryProgram.Enabled = GL_FALSE; /* right now by default we don't have a geometry program */ _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); ctx->GeometryProgram.Cache = _mesa_new_program_cache(); -#endif /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader @@ -138,10 +136,8 @@ _mesa_free_program_data(struct gl_context *ctx) _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache); #endif -#if FEATURE_ARB_geometry_shader4 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache); -#endif /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader if (ctx->ATIFragmentShader.Current) { @@ -175,10 +171,8 @@ _mesa_update_default_objects_program(struct gl_context *ctx) assert(ctx->FragmentProgram.Current); #endif -#if FEATURE_ARB_geometry_shader4 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, ctx->Shared->DefaultGeometryProgram); -#endif /* XXX probably move this stuff */ #if FEATURE_ATI_fragment_shader |