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authorPaul Berry <[email protected]>2013-07-30 20:49:56 -0700
committerPaul Berry <[email protected]>2013-08-01 20:18:42 -0700
commit906eff09e374c75b0486011b73b7048f6070456e (patch)
tree6b11fe03d732cb0aaaa04d09dce1735bea8669c2 /src/mesa/program
parente7ed70a52e2d0efc11d1e9fe19938bc431f947c1 (diff)
glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.
This will allow us to add geometry shader support without having to add another boolean argument. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index f0fc1b9b155..14f43f64e24 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2961,7 +2961,7 @@ get_mesa_program(struct gl_context *ctx,
*/
mesa_instructions = NULL;
- do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER);
+ do_set_program_inouts(shader->ir, prog, shader->Type);
prog->SamplersUsed = shader->active_samplers;
prog->ShadowSamplers = shader->shadow_samplers;