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author | Tom Stellard <[email protected]> | 2012-08-01 20:42:53 +0000 |
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committer | Tom Stellard <[email protected]> | 2012-09-19 14:58:53 -0400 |
commit | 69b387fbdc42883fb2e9c27942f97e62ca06be4d (patch) | |
tree | 0424b2efde3478445351365df9cd7051501d3bb6 /src/mesa/program | |
parent | 810345492eca34c2ad12728b5491a4691cc62ec2 (diff) |
r600g: Invalidate texture cache when creating vertex buffers for compute v2
Compute shaders fetch data from vertex buffers via the texture cache, so
we need to make sure the texture cache is flushed.
v2:
- Fix rebase mistake
- Fix spelling in comment
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/program')
0 files changed, 0 insertions, 0 deletions