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authorKenneth Graunke <[email protected]>2015-08-06 07:16:07 -0700
committerKenneth Graunke <[email protected]>2015-08-27 13:36:57 -0700
commit0a913a9d85f2eb772be6a133965c5b8a4aa3c800 (patch)
tree228a06adfde6aa9f62808318e0d273a216a29b3c /src/mesa/program
parent3e3cb77901c9c9efbf4cf550da80509fe6dbbd9f (diff)
nir: Convert the builder to use the new NIR cursor API.
The NIR cursor API is exactly what we want for the builder's insertion point. This simplifies the API, the implementation, and is actually more flexible as well. This required a bit of reworking of TGSI->NIR's if/loop stack handling; we now store cursors instead of cf_node_lists, for better or worse. v2: Actually move the cursor in the after_instr case. v3: Take advantage of nir_instr_insert (suggested by Connor). v4: vc4 build fixes (thanks to Eric). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1] Reviewed-by: Jason Ekstrand <[email protected]> [v4] Acked-by: Connor Abbott <[email protected]> [v4]
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/prog_to_nir.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index d96b7bc8782..fccd16fc8c0 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -1108,7 +1108,7 @@ prog_to_nir(const struct gl_program *prog,
c->build.shader = s;
c->build.impl = impl;
- nir_builder_insert_after_cf_list(&c->build, &impl->body);
+ c->build.cursor = nir_after_cf_list(&impl->body);
setup_registers_and_variables(c);
if (unlikely(c->error))