diff options
author | Marek Olšák <[email protected]> | 2015-05-28 23:24:08 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-23 00:59:27 +0200 |
commit | fb800b3dcd32ddb6f57143b46105d677eb01da80 (patch) | |
tree | d4ff07137695c7484afabdc8ebb6474b3fd9b184 /src/mesa/program | |
parent | 0cfac917554aeb46bd78ba5b5f5ee1c8ed1d68bc (diff) |
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
There is no way to lower them, because the array sizes are unknown
at compile time.
Based on a patch from: Fabian Bieler <[email protected]>
v2: add comments
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 2bd212efaa1..cadbf49ca65 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2910,7 +2910,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) if (options->EmitNoIndirectInput || options->EmitNoIndirectOutput || options->EmitNoIndirectTemp || options->EmitNoIndirectUniform) progress = - lower_variable_index_to_cond_assign(ir, + lower_variable_index_to_cond_assign(prog->_LinkedShaders[i]->Stage, ir, options->EmitNoIndirectInput, options->EmitNoIndirectOutput, options->EmitNoIndirectTemp, |