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authorKarol Herbst <[email protected]>2019-02-26 11:58:11 +0100
committerKenneth Graunke <[email protected]>2019-03-08 10:35:12 -0800
commit8a8742d32799eeb52eb7dbd4fd134a028b099d4d (patch)
tree34a10c0f7c7a4dca5defbfc58625a275abb0ee51 /src/mesa/program
parentbca28deb46235cae3079dba29c5a62cf2168e4b3 (diff)
prog_to_nir: fix write from vps to FOG
for fragment programs we already treat fog as a single component value, but for vp we didn't. Fixes fog related piglit tests with my out of tree Nouveau nir patches. Signed-off-by: Karol Herbst <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/prog_to_nir.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index aa4f2aaf72a..cb1c19e9dfa 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -867,6 +867,11 @@ ptn_add_output_stores(struct ptn_compile *c)
*/
src = nir_channel(b, src, 2);
}
+ if (c->prog->Target == GL_VERTEX_PROGRAM_ARB &&
+ var->data.location == VARYING_SLOT_FOGC) {
+ /* result.fogcoord is a single component value */
+ src = nir_channel(b, src, 0);
+ }
unsigned num_components = glsl_get_vector_elements(var->type);
nir_store_var(b, var, src, (1 << num_components) - 1);
}
@@ -950,7 +955,8 @@ setup_registers_and_variables(struct ptn_compile *c)
reg->num_components = 4;
nir_variable *var = rzalloc(shader, nir_variable);
- if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH)
+ if ((c->prog->Target == GL_FRAGMENT_PROGRAM_ARB && i == FRAG_RESULT_DEPTH) ||
+ (c->prog->Target == GL_VERTEX_PROGRAM_ARB && i == VARYING_SLOT_FOGC))
var->type = glsl_float_type();
else
var->type = glsl_vec4_type();