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authorLionel Landwerlin <[email protected]>2019-10-01 11:55:46 +0300
committerLionel Landwerlin <[email protected]>2019-10-01 21:49:13 +0300
commit2208d79ddeebd1673f477611d508566ef82bd7c0 (patch)
tree1a57f39778f67a0db4d57b7eca3380251ac8b37a /src/mesa/program
parent563f8974d81c3716538036781df3ecbf7e7686c0 (diff)
mesa: don't forget to clear _Layer field on texture unit
On the Android Antutu benchmark we ran into an assert in ISL where the (base layer + num layers) > total layers. It turns out the core of mesa forgot to clear the _Layer variable, potentially leaving an inconsistent value. v2: Pull setting u->_Layer out of the conditional blocks (Jason) Signed-off-by: Lionel Landwerlin <[email protected]> Cc: <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
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