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authorPaul Berry <[email protected]>2013-07-27 15:37:15 -0700
committerPaul Berry <[email protected]>2013-07-30 10:10:27 -0700
commit1299694ed5e3c2f51c076b020a9ad2fef2e1d059 (patch)
tree789d570c372cab8bf0804a52c45e55a91a971c7e /src/mesa/program
parent5fe6b90c87c055fdfe24eb8b2075e6725ad59ecd (diff)
glsl: Remove redundant writes to prog->LinkStatus
The linker_error() function sets prog->LinkStatus to false. There's no reason for the caller of linker_error() to also do so. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 4af1c8241d8..f0fc1b9b155 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3108,7 +3108,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
for (i = 0; i < prog->NumShaders; i++) {
if (!prog->Shaders[i]->CompileStatus) {
linker_error(prog, "linking with uncompiled shader");
- prog->LinkStatus = GL_FALSE;
}
}