diff options
author | Paul Berry <[email protected]> | 2013-07-27 15:37:15 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-07-30 10:10:27 -0700 |
commit | 1299694ed5e3c2f51c076b020a9ad2fef2e1d059 (patch) | |
tree | 789d570c372cab8bf0804a52c45e55a91a971c7e /src/mesa/program | |
parent | 5fe6b90c87c055fdfe24eb8b2075e6725ad59ecd (diff) |
glsl: Remove redundant writes to prog->LinkStatus
The linker_error() function sets prog->LinkStatus to false. There's
no reason for the caller of linker_error() to also do so.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 4af1c8241d8..f0fc1b9b155 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3108,7 +3108,6 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) for (i = 0; i < prog->NumShaders; i++) { if (!prog->Shaders[i]->CompileStatus) { linker_error(prog, "linking with uncompiled shader"); - prog->LinkStatus = GL_FALSE; } } |