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authorIago Toral Quiroga <[email protected]>2015-06-05 09:11:53 +0200
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:03 +0200
commit1146696f75ea0f2b49e6379c2a62602dfeb51190 (patch)
tree7dd5455f4a88910f60f0f101f4ba4c6a3b3d3fcd /src/mesa/program
parent18feaa8f36b311c443fd56666507ec1768fb9582 (diff)
mesa: rename is_in_uniform_block to is_in_buffer_block
Since this now checks if a variable is inside a uniform or a shader storage block. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r--src/mesa/program/ir_to_mesa.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index 0b2eb122364..2bd212efaa1 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -2384,7 +2384,7 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program
ir_variable *var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform)
- || var->is_in_uniform_block() || (strncmp(var->name, "gl_", 3) == 0))
+ || var->is_in_buffer_block() || (strncmp(var->name, "gl_", 3) == 0))
continue;
add.process(var);