diff options
author | Eric Anholt <[email protected]> | 2013-06-12 15:49:43 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2013-06-21 10:04:30 -0700 |
commit | 0343f20e2f8cc8a588effb028c4043ed2a4744c0 (patch) | |
tree | c36344509a10a034896ac6ebb6430f42a430b541 /src/mesa/program | |
parent | 10c14d16d28c5e868b042e575aaaa922604e5e7e (diff) |
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
This code had no relation to ir_to_mesa.cpp, since it was also used by
intel and state_tracker, and most of it was duplicated with the standalone
compiler (which has periodically drifted from the Mesa copy).
v2: Split from the ir_to_mesa to shaderapi.c changes.
Acked-by: Paul Berry <[email protected]> (v1)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/program')
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 63 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.h | 1 |
2 files changed, 0 insertions, 64 deletions
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 96996ee022f..35a9b8437dc 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -3097,69 +3097,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) return prog->LinkStatus; } - -/** - * Compile a GLSL shader. Called via glCompileShader(). - */ -void -_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader) -{ - struct _mesa_glsl_parse_state *state = - new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader); - - const char *source = shader->Source; - - state->error = glcpp_preprocess(state, &source, &state->info_log, - &ctx->Extensions, ctx); - - if (!state->error) { - _mesa_glsl_lexer_ctor(state, source); - _mesa_glsl_parse(state); - _mesa_glsl_lexer_dtor(state); - } - - ralloc_free(shader->ir); - shader->ir = new(shader) exec_list; - if (!state->error && !state->translation_unit.is_empty()) - _mesa_ast_to_hir(shader->ir, state); - - if (!state->error && !shader->ir->is_empty()) { - validate_ir_tree(shader->ir); - struct gl_shader_compiler_options *options = - &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)]; - - /* Do some optimization at compile time to reduce shader IR size - * and reduce later work if the same shader is linked multiple times - */ - while (do_common_optimization(shader->ir, false, false, 32, options)) - ; - - validate_ir_tree(shader->ir); - } - - shader->symbols = state->symbols; - - shader->CompileStatus = !state->error; - shader->InfoLog = state->info_log; - shader->Version = state->language_version; - shader->IsES = state->es_shader; - memcpy(shader->builtins_to_link, state->builtins_to_link, - sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link); - shader->num_builtins_to_link = state->num_builtins_to_link; - - if (shader->UniformBlocks) - ralloc_free(shader->UniformBlocks); - shader->NumUniformBlocks = state->num_uniform_blocks; - shader->UniformBlocks = state->uniform_blocks; - ralloc_steal(shader, shader->UniformBlocks); - - /* Retain any live IR, but trash the rest. */ - reparent_ir(shader->ir, shader->ir); - - ralloc_free(state); -} - - /** * Link a GLSL shader program. Called via glLinkProgram(). */ diff --git a/src/mesa/program/ir_to_mesa.h b/src/mesa/program/ir_to_mesa.h index aa053d9c8e3..2488a4582db 100644 --- a/src/mesa/program/ir_to_mesa.h +++ b/src/mesa/program/ir_to_mesa.h @@ -33,7 +33,6 @@ struct gl_context; struct gl_shader; struct gl_shader_program; -void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *sh); void _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); GLboolean _mesa_ir_compile_shader(struct gl_context *ctx, struct gl_shader *shader); GLboolean _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog); |