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authorTimothy Arceri <[email protected]>2016-10-20 16:30:56 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit4016f08854a41b50d7636fc5e3cf0dfab5029cab (patch)
tree6ba4f8a0e77c142253615fcea4c0bc29023bdb52 /src/mesa/program/programopt.c
parent2f59f3eee591600aa8b3a0b0a30aea321185bcb5 (diff)
glsl/st/mesa: use common system values read field
And set system values read directly in shader_info. st/mesa changes where: Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/programopt.c')
-rw-r--r--src/mesa/program/programopt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c
index b4bbbdae76b..1b50b5b7a0e 100644
--- a/src/mesa/program/programopt.c
+++ b/src/mesa/program/programopt.c
@@ -596,7 +596,7 @@ _mesa_program_fragment_position_to_sysval(struct gl_program *prog)
return;
prog->info.inputs_read &= ~BITFIELD64_BIT(VARYING_SLOT_POS);
- prog->SystemValuesRead |= 1 << SYSTEM_VALUE_FRAG_COORD;
+ prog->info.system_values_read |= 1 << SYSTEM_VALUE_FRAG_COORD;
for (i = 0; i < prog->NumInstructions; i++) {
struct prog_instruction *inst = prog->Instructions + i;