diff options
author | Matt Turner <[email protected]> | 2014-01-03 14:48:53 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2014-01-21 14:20:44 -0800 |
commit | ebf91993c18bdf90c4699b42e58cb84d0b160f25 (patch) | |
tree | 71fcd30c9ab5afc04c16327098f19c0f1e5f50a6 /src/mesa/program/programopt.c | |
parent | 413622fbefb63c54d331ce5d708479ab847e6709 (diff) |
mesa: rename PreferDP4 to OptimizeForAOS.
This flag was really just a proxy for determining whether the backend
was vector (AOS) or scalar (SOA). It will be used to apply a future
optimization only for vector backends.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program/programopt.c')
-rw-r--r-- | src/mesa/program/programopt.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/programopt.c b/src/mesa/program/programopt.c index 7e005722360..92a8831d208 100644 --- a/src/mesa/program/programopt.c +++ b/src/mesa/program/programopt.c @@ -218,7 +218,7 @@ _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vpro void _mesa_insert_mvp_code(struct gl_context *ctx, struct gl_vertex_program *vprog) { - if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4) + if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) _mesa_insert_mvp_dp4_code( ctx, vprog ); else _mesa_insert_mvp_mad_code( ctx, vprog ); |