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authorBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
committerBrian Paul <[email protected]>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/program/program_parse.tab.h
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
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diff --git a/src/mesa/program/program_parse.tab.h b/src/mesa/program/program_parse.tab.h
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+
+/* A Bison parser, made by GNU Bison 2.4.1. */
+
+/* Skeleton interface for Bison's Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002, 2003, 2004, 2005, 2006
+ Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+
+/* Tokens. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ /* Put the tokens into the symbol table, so that GDB and other debuggers
+ know about them. */
+ enum yytokentype {
+ ARBvp_10 = 258,
+ ARBfp_10 = 259,
+ ADDRESS = 260,
+ ALIAS = 261,
+ ATTRIB = 262,
+ OPTION = 263,
+ OUTPUT = 264,
+ PARAM = 265,
+ TEMP = 266,
+ END = 267,
+ BIN_OP = 268,
+ BINSC_OP = 269,
+ SAMPLE_OP = 270,
+ SCALAR_OP = 271,
+ TRI_OP = 272,
+ VECTOR_OP = 273,
+ ARL = 274,
+ KIL = 275,
+ SWZ = 276,
+ TXD_OP = 277,
+ INTEGER = 278,
+ REAL = 279,
+ AMBIENT = 280,
+ ATTENUATION = 281,
+ BACK = 282,
+ CLIP = 283,
+ COLOR = 284,
+ DEPTH = 285,
+ DIFFUSE = 286,
+ DIRECTION = 287,
+ EMISSION = 288,
+ ENV = 289,
+ EYE = 290,
+ FOG = 291,
+ FOGCOORD = 292,
+ FRAGMENT = 293,
+ FRONT = 294,
+ HALF = 295,
+ INVERSE = 296,
+ INVTRANS = 297,
+ LIGHT = 298,
+ LIGHTMODEL = 299,
+ LIGHTPROD = 300,
+ LOCAL = 301,
+ MATERIAL = 302,
+ MAT_PROGRAM = 303,
+ MATRIX = 304,
+ MATRIXINDEX = 305,
+ MODELVIEW = 306,
+ MVP = 307,
+ NORMAL = 308,
+ OBJECT = 309,
+ PALETTE = 310,
+ PARAMS = 311,
+ PLANE = 312,
+ POINT_TOK = 313,
+ POINTSIZE = 314,
+ POSITION = 315,
+ PRIMARY = 316,
+ PROGRAM = 317,
+ PROJECTION = 318,
+ RANGE = 319,
+ RESULT = 320,
+ ROW = 321,
+ SCENECOLOR = 322,
+ SECONDARY = 323,
+ SHININESS = 324,
+ SIZE_TOK = 325,
+ SPECULAR = 326,
+ SPOT = 327,
+ STATE = 328,
+ TEXCOORD = 329,
+ TEXENV = 330,
+ TEXGEN = 331,
+ TEXGEN_Q = 332,
+ TEXGEN_R = 333,
+ TEXGEN_S = 334,
+ TEXGEN_T = 335,
+ TEXTURE = 336,
+ TRANSPOSE = 337,
+ TEXTURE_UNIT = 338,
+ TEX_1D = 339,
+ TEX_2D = 340,
+ TEX_3D = 341,
+ TEX_CUBE = 342,
+ TEX_RECT = 343,
+ TEX_SHADOW1D = 344,
+ TEX_SHADOW2D = 345,
+ TEX_SHADOWRECT = 346,
+ TEX_ARRAY1D = 347,
+ TEX_ARRAY2D = 348,
+ TEX_ARRAYSHADOW1D = 349,
+ TEX_ARRAYSHADOW2D = 350,
+ VERTEX = 351,
+ VTXATTRIB = 352,
+ WEIGHT = 353,
+ IDENTIFIER = 354,
+ USED_IDENTIFIER = 355,
+ MASK4 = 356,
+ MASK3 = 357,
+ MASK2 = 358,
+ MASK1 = 359,
+ SWIZZLE = 360,
+ DOT_DOT = 361,
+ DOT = 362
+ };
+#endif
+
+
+
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+typedef union YYSTYPE
+{
+
+/* Line 1676 of yacc.c */
+#line 126 "program_parse.y"
+
+ struct asm_instruction *inst;
+ struct asm_symbol *sym;
+ struct asm_symbol temp_sym;
+ struct asm_swizzle_mask swiz_mask;
+ struct asm_src_register src_reg;
+ struct prog_dst_register dst_reg;
+ struct prog_instruction temp_inst;
+ char *string;
+ unsigned result;
+ unsigned attrib;
+ int integer;
+ float real;
+ gl_state_index state[STATE_LENGTH];
+ int negate;
+ struct asm_vector vector;
+ gl_inst_opcode opcode;
+
+ struct {
+ unsigned swz;
+ unsigned rgba_valid:1;
+ unsigned xyzw_valid:1;
+ unsigned negate:1;
+ } ext_swizzle;
+
+
+
+/* Line 1676 of yacc.c */
+#line 187 "program_parse.tab.h"
+} YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define yystype YYSTYPE /* obsolescent; will be withdrawn */
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+
+
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+} YYLTYPE;
+# define yyltype YYLTYPE /* obsolescent; will be withdrawn */
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+