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authorPaul Berry <[email protected]>2014-01-06 20:06:05 -0800
committerPaul Berry <[email protected]>2014-02-05 09:00:34 -0800
commitc61ec8d8e34e9bf30b3c4c84afa08f0a5b66b932 (patch)
treef660a11f655b3f456e40e0374c7048f105718197 /src/mesa/program/program.h
parent28e526d5580739e8b4098cd08c644b9157fdc94c (diff)
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
This patch adds MESA_SHADER_COMPUTE to the gl_shader_stage enum. Also, where it is trivial to do so, it adds a compute shader case to switch statements that switch based on the type of shader. This avoids "unhandled switch case" compiler warnings. Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa/program/program.h')
-rw-r--r--src/mesa/program/program.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h
index 71b0a4af26d..4351e05331a 100644
--- a/src/mesa/program/program.h
+++ b/src/mesa/program/program.h
@@ -202,6 +202,8 @@ _mesa_program_enum_to_shader_stage(GLenum v)
return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_PROGRAM_NV:
return MESA_SHADER_GEOMETRY;
+ case GL_COMPUTE_PROGRAM_NV:
+ return MESA_SHADER_COMPUTE;
default:
ASSERT(0);
return ~0;
@@ -219,6 +221,8 @@ _mesa_shader_stage_to_program(unsigned stage)
return GL_FRAGMENT_PROGRAM_ARB;
case MESA_SHADER_GEOMETRY:
return GL_GEOMETRY_PROGRAM_NV;
+ case MESA_SHADER_COMPUTE:
+ return GL_COMPUTE_PROGRAM_NV;
}
assert(!"Unexpected shader stage in _mesa_shader_stage_to_program");