diff options
author | Marek Olšák <[email protected]> | 2013-06-12 17:15:46 +0200 |
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committer | Marek Olšák <[email protected]> | 2013-07-02 17:02:14 +0200 |
commit | 030ca230e25192307336cb39f1ee414d0392b620 (patch) | |
tree | d77e85b3517380fded6c54ce6a1c3ef1da025f1f /src/mesa/program/program.h | |
parent | 84f367e69a876e473b4293483c5842b47d27d493 (diff) |
mesa: renumber shader indices according to their placement in pipeline
See my explanation in mtypes.h.
v2: don't do this in gallium
v3: also updated the comment at the gl_shader_type definition
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/program/program.h')
-rw-r--r-- | src/mesa/program/program.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index ecda59b5884..f2898389460 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -205,8 +205,8 @@ _mesa_program_index_to_target(GLuint i) { static const GLenum enums[MESA_SHADER_TYPES] = { GL_VERTEX_PROGRAM_ARB, - GL_FRAGMENT_PROGRAM_ARB, GL_GEOMETRY_PROGRAM_NV, + GL_FRAGMENT_PROGRAM_ARB }; if(i >= MESA_SHADER_TYPES) return 0; |