diff options
author | Paul Berry <[email protected]> | 2014-01-09 13:42:05 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-21 20:24:43 -0800 |
commit | 46d210d38fc472d5454cef864c4299c52bb46c86 (patch) | |
tree | 8b39634f668ee3e5425c0cacb36451eed9e9159d /src/mesa/program/program.h | |
parent | 2212a97fe36f0d20c4c8dc1db1a3c7da08126f95 (diff) |
mesa: Replace _mesa_program_index_to_target with _mesa_shader_stage_to_program.
In my recent zeal to refactor Mesa's handling of the gl_shader_stage
enum, I accidentally wound up with two functions that do the same
thing: _mesa_program_index_to_target(), and
_mesa_shader_stage_to_program().
This patch keeps _mesa_shader_stage_to_program(), since its name is
more consistent with other related functions. However, it changes the
signature so that it accepts an unsigned integer instead of a
gl_shader_stage--this avoids awkward casts when the function is called
from C++ code.
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/program.h')
-rw-r--r-- | src/mesa/program/program.h | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/mesa/program/program.h b/src/mesa/program/program.h index c47ac1cc796..71b0a4af26d 100644 --- a/src/mesa/program/program.h +++ b/src/mesa/program/program.h @@ -210,7 +210,7 @@ _mesa_program_enum_to_shader_stage(GLenum v) static inline GLenum -_mesa_shader_stage_to_program(gl_shader_stage stage) +_mesa_shader_stage_to_program(unsigned stage) { switch (stage) { case MESA_SHADER_VERTEX: @@ -226,23 +226,6 @@ _mesa_shader_stage_to_program(gl_shader_stage stage) } -static inline GLenum -_mesa_program_index_to_target(GLuint i) -{ - static const GLenum enums[] = { - GL_VERTEX_PROGRAM_ARB, - GL_GEOMETRY_PROGRAM_NV, - GL_FRAGMENT_PROGRAM_ARB - }; - STATIC_ASSERT(Elements(enums) == MESA_SHADER_STAGES); - if(i >= MESA_SHADER_STAGES) { - assert(!"Unexpected program index"); - return 0; - } else - return enums[i]; -} - - /* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */ static inline struct gl_fragment_program * |