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authorPaul Berry <[email protected]>2013-02-23 07:22:01 -0800
committerPaul Berry <[email protected]>2013-03-15 09:24:54 -0700
commit36b252e94724b2512ea941eff2b3a3abeb80be79 (patch)
tree3f904073b430eed86b128b73e6142fbc4ad458b2 /src/mesa/program/program.c
parent9e729a79b0d5c7f2bf42262d57f6e0994c625dbe (diff)
Replace gl_vert_result enum with gl_varying_slot.
This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r--src/mesa/program/program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c
index fb0aeb7edaa..e235d6ce68a 100644
--- a/src/mesa/program/program.c
+++ b/src/mesa/program/program.c
@@ -947,7 +947,7 @@ _mesa_valid_register_index(const struct gl_context *ctx,
switch (shaderType) {
case MESA_SHADER_VERTEX:
- return index < VERT_RESULT_VAR0 + (GLint) ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_FRAGMENT:
return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
case MESA_SHADER_GEOMETRY: