diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 23:38:46 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-06 11:21:42 +1100 |
commit | f584f3821426955b94f36c77191edcfe1b1cc7d5 (patch) | |
tree | 043484b6571b8ab26fde0f128b98e245d67cec49 /src/mesa/program/program.c | |
parent | 2784128398e405405f0263d318ebe4121d1baf4c (diff) |
st/mesa/glsl: add new is_arb_asm flag in gl_program
Set the flag via the _mesa_init_gl_program() and NewProgram()
helpers.
In i965 we currently check for the existance of gl_shader_program
to decide if this is an ARB assembly style program or not.
Adding a flag makes the code clearer and will help removes a
dependency on gl_shader_program in the i965 codegen functions.
Also this will allow use to skip initialising sampler units for
linked shaders, we currently memset it to zero again during linking.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r-- | src/mesa/program/program.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index b728d862e54..3edeec81730 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -178,7 +178,8 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string) * Initialize a new gl_program object. */ struct gl_program * -_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id) +_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id, + bool is_arb_asm) { GLuint i; @@ -192,6 +193,7 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id) prog->RefCount = 1; prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB; prog->info.stage = _mesa_program_enum_to_shader_stage(target); + prog->is_arb_asm = is_arb_asm; /* default mapping from samplers to texture units */ for (i = 0; i < MAX_SAMPLERS; i++) @@ -214,7 +216,8 @@ _mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id) * \return pointer to new program object */ struct gl_program * -_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) +_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id, + bool is_arb_asm) { switch (target) { case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */ @@ -224,7 +227,7 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id) case GL_FRAGMENT_PROGRAM_ARB: case GL_COMPUTE_PROGRAM_NV: { struct gl_program *prog = rzalloc(NULL, struct gl_program); - return _mesa_init_gl_program(prog, target, id); + return _mesa_init_gl_program(prog, target, id, is_arb_asm); } default: _mesa_problem(ctx, "bad target in _mesa_new_program"); |