diff options
author | Timothy Arceri <[email protected]> | 2016-10-19 13:45:18 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-10-26 14:29:36 +1100 |
commit | 17e28a1571b6141368fefc84cc8b0a3b4e52f8ee (patch) | |
tree | 9046dd8d18afba16a7dadc3a855c01da74b3d384 /src/mesa/program/program.c | |
parent | 91d5b0eda9eeb2a41342e7ab46bd1c779d8b93c9 (diff) |
i965/mesa/st/swrast: set fs shader_info directly and switch to using it
Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r-- | src/mesa/program/program.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 61cc6fe9e96..1d9eaa0c69a 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -521,7 +521,7 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, * "Use of the "sample" qualifier on a fragment shader input * forces per-sample shading" */ - if (prog->IsSample && !ignore_sample_qualifier) + if (prog->Base.info.fs.uses_sample_qualifier && !ignore_sample_qualifier) return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID | |