diff options
author | Roland Scheidegger <[email protected]> | 2018-02-04 00:32:05 +0100 |
---|---|---|
committer | Roland Scheidegger <[email protected]> | 2018-02-08 04:07:52 +0100 |
commit | 6fd3c395907731baadcf70978cf392c673ebc96f (patch) | |
tree | 2ec59cf194e1a85f95f2e488072e0ee2bf3fe8f3 /src/mesa/program/program.c | |
parent | becc7faae22cee26888e87d0c23c193b86603c5a (diff) |
mesa: (trivial) remove unused ignore_sample_qualifier_parameter
This parameter for _mesa_get_min_incations_per_fragment() was once used
by the intel driver, but it's long gone.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/program/program.c')
-rw-r--r-- | src/mesa/program/program.c | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 220efc35394..6aba3cb3f10 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -515,8 +515,7 @@ _mesa_find_free_register(const GLboolean used[], */ GLint _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, - const struct gl_program *prog, - bool ignore_sample_qualifier) + const struct gl_program *prog) { /* From ARB_sample_shading specification: * "Using gl_SampleID in a fragment shader causes the entire shader @@ -534,11 +533,9 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, * "Use of the "sample" qualifier on a fragment shader input * forces per-sample shading" */ - if (prog->info.fs.uses_sample_qualifier && !ignore_sample_qualifier) - return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); - - if (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | - SYSTEM_BIT_SAMPLE_POS)) + if (prog->info.fs.uses_sample_qualifier || + (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID | + SYSTEM_BIT_SAMPLE_POS))) return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); else if (ctx->Multisample.SampleShading) return MAX2(ceil(ctx->Multisample.MinSampleShadingValue * |